General RulesWhen a character defeats an Enemy it gains Experience equal to it's Strength or Craft. A character can spend 7 Experience to increase his Strength or Craft by 1 as usual but now can also spend 10 Experience to advance to the next level. Included in these rules are new versions of the Amazon, Dark Elf, Druid, Dwarf, Elf, Ghoul, Gypsy, Halfling, Knight, Pirate, Priest, Rogue, Sprite, Thief, Troll, and Wizard. Added to the game are the noble (maybe) Lord and the vile (most definitely) Despoiler. Enjoy. |
Character RulesAlignment and Start are treated as before. "Owns" details exactly what a character begins with in the game and now some start with nothing at all. Special Note: Some characters have "+1 Spell" as a Bonus. This bonus allows a character to draw a Spell card immediately and permanently adds to the maximum number of Spells a character can possess. The 10th Level |