Level
Special Abilities
Dis
You may never have more than 1 Spell under any circumstances.
Dis
You never have any Followers. Discard them when you draw and draw another card instead.
1st
1. You may take force a character you defeat in Combat to discard a Follower rather than lose a Life. If you choose this them to gain a Life.
2nd
Bonus: +1 Strength, +1 Life
3rd
2. You may heal 1 Life when you enter the Marsh.
4th
Bonus: +1 Strength, +1 Life
5th
3. You may miss a turn while in a Fields space next to a bridge and extort money from travellers. Roll a die: 1-2: no one comes,
3-5: Gain 1 Gold 6: Gain 2 Gold.
6th
Bonus: +1 Strength, +1 Life
7th
4. You can must a turn to attempt to heal yourself. 1-4: no effect. 5-6: heal 1 Life. You lose this ability if someone is at the Crown of Command space.
8th
Bonus: +2 Strength , +1 Life
9th
5. Your healing grows even stronger. Roll a die, 1-3: no effect.
4-6: heal 1 Life.