Special Abilities |
1.You are immune to the Siren. 2.You can choose not to roll a die in the Forest. 3.You can Evade Enemies in the Woods. |
Bonus: +1 Strength, +1 Craft |
4.You gain double Experiance from defeating Goblins or Hobgoblins. 5.You gain doubled benefits from having the Unicorn as a Follower. |
Bonus: +1 Craft, +1 Life | 6. You can add +1 to the die roll for movement while in the Outer Region, Middle Region, or the Dungeon. | Bonus: +1 Strength | 7. You may fire your bow after moving instead of encountering the space if there is a Character or Enemy with a Strength score within 3 spaces of you in your Region. Resolve this as ordinary Combat except other characters can only lose Life and you do not suffer anything from losing. | Bonus: +1 Life | 8. You are healed to full Life if you end a turn in the Forest space once per game. |