Special Abilities | You cannot use a Sword or Ax in Combat. You can still build a raft with an ax. |
1. You cannot have your Alignment changed unless you allow it. 2. You gain a +1 bonus to die rolls when Praying. |
Bonus: +1 Strength, +1 Craft | 3 You gain 3 extra Experiance for each Spirit you destroy. | Bonus: +1 Craft, +1 Life | 4. You have the power to Convert an Enemy you encounter. Treat this as Psychic Combat and if you win the Enemy become your bodyguard and fights for you in Combat. | Bonus: +1 Strength, +1 Life |
5. You have the power to Convert a Character you encounter. Treat this as Psychic Combat and if you win the other Character's Alignment to yours and you gain +1 Craft. 6. You may miss a turn at the Chapel and draw as many Spells as you Craft allows. |
Bonus: +1 Craft | 7. You cannot lose Followers for any reason. You do not take the Jester or Poltergiest as Followers and are immune to the Hag's Curse and Mesmerism. |