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   Monsters just not much of a challenge any more?  This will fix that.
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 Now when an Enemy is drawn a die is rolled and if the result is a 1 then it gains a Special Ability token.  Special Ability tokens make Enemies much more difficult to destroy and can let what was a simple little monster have a  dramatic impact on the game.
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Different Enemies gain different types for power tokens demanding on the type of Enemy.
  
 Strength based enemies fit into four general categories:  
 1. Animals - either normal or giant size versions
  
 2. Dragons - the familar large scary reptiles  
  
 3. Humanoid - living, basically human shaped, usually the art includes a weapon
 
 4. Monsters - all other non-Animal, non-Dragon, non-Humanoid based Enemies.
  
 Craft bases enemies fit into two general categories
  
 1. Undead - Skeletons, Vampires, Mummies, Shadows, etc - things that were once alive
  
 2. Wizards - deadly spellcasters, identified as Enemy-Wizard, and detailed here
  
 3. Spirits - all other non-Undead Craft based Enemies.
 
Giving Tokens 
 After determining what type of Enemy shuffle the deck of Special Ability tokens and then draw cards until one of the seven possible abilities is listed for the Enemy in question.  Now you can face a Greedy Ogre, Undying Wraith, or a Fearsome Dragon!
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| Animal | Adaptive | Bloodthirsty | Fearsome | Hunter | Maneater | Rabid | Tracking | Dragon | Bloodthirsty | Endurance | Fearsome | Greedy | Iron Skin | Vital | Young | Humanoid | Caster | Knight | Overlord | Psychic | Questing | Summoning | Warlock | Monster | Bloodthirsty | Endurance | Fearsome | Iron Skin | Psychic | Undying | Vital | Undead | Dark | Hunter | Lifedraining | Maneater | Negative Plane | Tracking | Undying | Wizard | Adaptive | Caster | Greedy | Jinx | Questing | Summoning | Warlock | Spirit | Dark | Jinx | Lifedraining | Negative Plane | Overlord | Undying | Young | 
  Minor Rule Changes2. The Counterspell Spell will prevent an Enemy from using it's Caster or Summoning ability. 3. A Character that could Evade an Enemy with the Hunter ability is not affected by it. 4. A Character can steal or outwise affect a Sword or Armor for an Enemy with the Knight ability.  | 
  Alternate Abilities![]()  |