Monsters just not much of a challenge any more? This will fix that. |
Now when an Enemy is drawn a die is rolled and if the result is a 1 then it gains a Special Ability token. Special Ability tokens make Enemies much more difficult to destroy and can let what was a simple little monster have a dramatic impact on the game. |
Different Enemies gain different types for power tokens demanding on the type of Enemy. Strength based enemies fit into four general categories: 1. Animals - either normal or giant size versions 2. Dragons - the familar large scary reptiles 3. Humanoid - living, basically human shaped, usually the art includes a weapon 4. Monsters - all other non-Animal, non-Dragon, non-Humanoid based Enemies. Craft bases enemies fit into two general categories 1. Undead - Skeletons, Vampires, Mummies, Shadows, etc - things that were once alive 2. Wizards - deadly spellcasters, identified as Enemy-Wizard, and detailed here 3. Spirits - all other non-Undead Craft based Enemies. Giving Tokens |
Animal | Adaptive | Bloodthirsty | Fearsome | Hunter | Maneater | Rabid | Tracking | Dragon | Bloodthirsty | Endurance | Fearsome | Greedy | Iron Skin | Vital | Young | Humanoid | Caster | Knight | Overlord | Psychic | Questing | Summoning | Warlock | Monster | Bloodthirsty | Endurance | Fearsome | Iron Skin | Psychic | Undying | Vital | Undead | Dark | Hunter | Lifedraining | Maneater | Negative Plane | Tracking | Undying | Wizard | Adaptive | Caster | Greedy | Jinx | Questing | Summoning | Warlock | Spirit | Dark | Jinx | Lifedraining | Negative Plane | Overlord | Undying | Young |
Minor Rule Changes2. The Counterspell Spell will prevent an Enemy from using it's Caster or Summoning ability. 3. A Character that could Evade an Enemy with the Hunter ability is not affected by it. 4. A Character can steal or outwise affect a Sword or Armor for an Enemy with the Knight ability. |
Alternate Abilities |