Special Abilities |
1. You are safe in the Forest. 2. You do not lose a Life in the Desert. 3. You are not affected by the Marsh or the Maze. 4. You may choose to ignore the effects of the Storm and the Blizzard. 5. You will not been attacked by Animals although you can choose to attack them. |
Bonus: +1 Strength, +1 Craft | 6. You may move to any other Woods space instead of rolling a die for movement if you begin your turn in a Woods space. | Bonus: +1 Craft, +1 Life | 7. You can attempt to Charm an Animal if you do not attack it. Roll a die and if the result is higher than it's Strength then it becomes your Follower. It is then add it's Strength to yours in Combat but will leave if you Lose a Life or gain another animal Follower. | Bonus: +1 Craft,, +1 Spell | 8. You are not affected by the Cursed Glade. | Bonus: +1 Life,, +1 Spell | 9. You may draw a Spell if you enter a Runes space if your Craft allows it. |