Level
Special Abilities
1st
1. You are not affected by the Patrol.
2. You may automatically take the Princess and Prince Followers from any character you encounter.
2nd
Bonus: +1 Strength, +1 Craft
3rd
3. You gain a +1 bonus to save a Life when using the Shield, Helmet, or Armor in Combat.
4th
Bonus: +1 Strength, +1 Life
5th
4. You can choose to disarm another Character if you win in Combat instead of taking a Life. You can select one weapon they possess and it is left in your current space. Neither of you can take it when you leave.
6th
Bonus: +1 Craft
7th
5. You may have characters you encounter in the Outer Region imprisoned instead of attacking them. They are moved to the City. At the start of their turns they roll a die: 1-4: miss a turn,
5-6: escaped, act as normal.
8th
Bonus: +1 Life
9th
6. You may characters in the Middle Region as well. They move to the Royal Castle and may escape as above.