Special Abilities |
1. You do not have to roll a die in the Graveyard. 2. You always know what other Spells are held by other players. |
Bonus: +1 Strength,Craft |
3. You may discard a Spell card when you draw one and then may draw another. You must keep this new Spell. |
Bonus: Life, +1 Spell | 4. You may reroll the die for Movement. You must accept this second roll. | Bonus: +1 Craft, +1 Life | 5. You may discard an Adventure card when you draw one and then draw another. You must encounter this new card. | Bonus: +1 Spell | 6. You may reroll any die roll of yours at any time. You must accept the result of this second roll. |