Level
Special Abilities
1st
1.You are immune to the Siren.
2.You can choose not to roll a die in the Forest.
3.You can Evade Enemies in the Woods.
2nd
Bonus: +1 Strength, +1 Craft
3rd
4.You gain double Experiance from defeating Goblins or Hobgoblins.
5.You gain doubled benefits from having the Unicorn as a Follower.
4th
Bonus: +1 Craft, +1 Life
5th
6. You can add +1 to the die roll for movement while in the Outer Region, Middle Region, or the Dungeon.
6th
Bonus: +1 Strength
7th
7. You may fire your bow after moving instead of encountering the space if there is a Character or Enemy with a Strength score within 3 spaces of you in your Region. Resolve this as ordinary Combat except other characters can only lose Life and you do not suffer anything from losing.
8th
Bonus: +1 Life
9th
8. You are healed to full Life if you end a turn in the Forest space once per game.