Special Abilities |
1. You are not affected by the Patrol. 2. You may automatically take the Princess and Prince Followers from any character you encounter. |
Bonus: +1 Strength, +1 Craft |
3. You gain a +1 bonus to save a Life when using the Shield, Helmet, or Armor in Combat. |
Bonus: +1 Strength, +1 Life |
4. You can choose to disarm another Character if you win in Combat instead of taking a Life. You can select one weapon they possess and it is left in your current space. Neither of you can take it when you leave. |
Bonus: +1 Craft |
5. You may have characters you encounter in the Outer Region imprisoned instead of attacking them. They are moved to the City. At the start of their turns they roll a die: 1-4: miss a turn, 5-6: escaped, act as normal. |
Bonus: +1 Life | 6. You may characters in the Middle Region as well. They move to the Royal Castle and may escape as above. |