Can you play Talisman without dice? Sure you can! |
Starting the GamePlease a counter on each card and whenever a player would normally roll a die he removes a token instead. It is treated as if he rolled a die with a result equal to the card from which he just de-countered. If a player removes his last token then he adds another token to each of his cards. When a die would normally be rolled for an Enemy a token is removed by the player to the left of the player involved in the encounter from the games cards. Now a player can be fast, mighty in battle, or have an advantage when visiting the Cave - he just can't be all three at the same time. |
Option I - Extra CardsWhen a 0 Action Card is played for Movement the player encounters the same space he currently occupies and it adds nothing when played in Combat. When played under any other circumstance treat it as 0 unless is a roll for a table in which case the player his left decides what is the result. When a 7 Action card is played for Movement, Combat, or Psychic Combat its simply treated as a 7 was somehow rolled on the die. When played under any other circumstance treat it as 7 unless is a roll for a table in which case the player gets to decide the result. Option II - The Dungeon ModificationsOption III - Know When to Hold EmEach player discards a card he plays it and when he runs out 7 more and dealt to him. Random cards for Enemy combat are simply drawn from the deck. Want to get your poker buddies to play a fantasy game? Here's your way in. Option IV - The Flow of FatePlace either 6 (or 8 if using 0 and 7) in front of everyone with a counter on the 1 (or 0 if used). Whenever a die would normally be rolled use the value of the Action card the counter is currently on and then move it to the next highest numbered card. When it gets to the 6 Action card it's then moved to the next lowest numbered card until it gets to the lowest numbered Action card and then it increases again as before. Bonus cards |
And if Your Friends are Serious Poker Junkies
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Minor Rule Changes |
Alternate Abilities |