|The Arena is a sub-game that temporarily changes Talisman into a tactical combat game! And you already have the board and don't even know it yet! Now an adventurous (or unlucky) character and his followers are forced to their for lives against multiple opponents. You may achieve wealth and fame, a quick death, or perhaps the Emperor might spare you. Or maybe not.|
Setting Up the Arena
The player controlling the character in the Arena immediately sets aside all Objects, Magic Objects and non-human like Followers except for weapons, Helmets, Shields, and Armor.
He then draws a dozen Adventure cards and keeps any human-like Followers and discards the rest and then gains three 3 Gladiator Slave Followers.
He places his piece and the Followers in his first row and if it is full can then place Followers in the second row as well.
The player to his right controls the Enemies he must face. The Enemy player draws Adventure cards until he has a number of Enemies equal to twice the number of Followers the Arena player has and he places then in his first row and second row as needed as well. All non-Enemy cards are discarded.
The Enemy player goes second. He selects a Enemy and selects a second, third, etc until he has used all of his pieces he wishes to use and then it is the Arena players turn again.
If a character is hit in Combat he loses 1 Life. If a Enemy or Follower is hit in Combat it dies.
Followers have a Strength of 2 and a Craft of 3. The except to this is if their picture shows them with a weapon - then they has a Strength if 3. The Champion and Storm Giant have their normal Strength and Craft.
If his attack misses he cannot attack on his next turn.
If his attack kills his opponent he gains +1 bonus to his Reward roll (see below) and his Enemies have a -1 Combat penalty against him on their next turn. Followers cannot make Spectacular Attacks.
Barrier - Place on any space, Followers and Enemies cannot move through it. Lasts 1 turn.
Displacement - Move any Follower or Enemy to any unoccupied space on the board.
Destruction - Remove any Enemy from the board and place it on the discard pile.
Finger of Death - Kill any one adjacent Enemy.
Fireball - Target any Enemy on the board and treat as regular Combat.
Healing - Restores you to 4 Lives as normal.
Hex - Place on any space, any Follower/Enemy moving through it dies, you lose 1 Life.
Immobility - Prevents one selected Enemy from moving or attacking on its next turn.
Invisibility - Prevents your character from being attacked. Duration: 1 turn
Lightning Bolt - Prevents one selected Enemy from attacking on it's next turn.
Misdirection - Move one selected Enemy a number of spaces up to it's normal maximum allowed.
Psionic Blast - Increases your Characters Strength and normal. Duration: 1 turn
Preservation - Prevent your Character from losing a Life or a Follwer from dying as usual
Random - You can cast this on yourself.
Slow Motion - Lowers the movement of any Enemy to one space a turn for its next two turns.
Speed - Doubles the number of spaces you or a Follower can move. Duration: 1 turn
Teleport - Move your Character to any unoccupied space on the board.
Temporal Warp - Your Character (but not any Followers) immediately takes three turns
Weakness - Lower one specific Enemies Strength by 1 until it is destroyed.
Exiting the Arena: Death or Victory
If the character dies in the Arena then all Objects, Spells, Followers, etc. he possessed go to their respective discard piles If a Character and his Followers defeat all Enemies then the Character is immediately taken to the Outer Region space of his choice. He has restored to everything taken from his when he entered the arena plus any surviving Followers he had before he entered it. He may keep all enemies he personally destroyed for Strength and gains 1-6 Gold +1 for every Spectacular Attack to a maximum of 10 gold!
The Third Option: Mercy
If a character has been reduced to one Life then on his turn before he or any Followers attacks he may plead for mercy. Add together the total of his Lives lost in the Arena, Followers killed, Enemies destroyed, and Spectacular Attacks to find his Mercy number.
Roll the die three times and if the Mercy number is higher than Mercy is shown. The Character is immediately taken to the City but he loses everything he owns except any surviving Followers he had before he entered the Arena.
If Mercy is not shown then it's a fight ot the death and a Character can only ask for Mercy once.
The Mad Emperor Alternative Ending
The Arena player places his Character and Followers on the Arena board as usual.
The Enemy player draws Enemies until he has twice the number of the Arena players plus he has the Mad Emperor character as well. Play continues until the Character or the Mad Emperor and all the other Enemies are destroyed. No Mercy shown! A Character will either win the game or be destroyed!